Monday 28 May 2012

MASS EFFECT 3’



It's no secret that the release of "Mass Effect 3" stirred controversy among the gaming community. Some fans have expressed disappointment and outrage at the trilogy's ending, claiming that the decisions and events created in the previous installments weren't accurately executed in the finale. "Mass Effect 3" launched March 6, and more than two months later, opinions are still as passionate as ever.
Mass Effect 3 stirred controversy among the gaming community. Some fans have expressed disappointment and outrage towards the trilogy's ending, claiming that the decisions and events created in the previous installments weren't accurately executed in the finale. "Mass Effect 3" launched on March 6th, and now more than two months later opinions are still as passionate as ever. reyarch's upcoming venture "Call of Duty: Black Ops 2" will be the first title in the franchise to have multiple endings, hopefully ensuring that fans will connect with at least one of the possibilities.
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But the community of "Mass Effect" enthusiasts is continuing to voice concerns on the adventure RPG-  shooter's conclusion, with some players going a bit too far. Earlier in May a campaign known as "Operation Letter Tsunami" was launched in which fans sent open letters and postcards to BioWare officials. The movement was meant to promote awareness to the company in a civil and sincere manner, but BioWare community manager Chris Priestly has received threatening messages.


WEEK END GAME: ON



With E3 a little over a week away, the staff are hard at work preparing for the inevitable deluge of news and reveals that is sure to be unleashed upon the world. While it’s certainly an exciting time for Nintendo fans everywhere, the unfortunate consequence of this is that it doesn’t leave us much in the way of free time to indulge in the very hobby that we’re writing about. Alas, such is the cruel irony of being a games journalist.
That being said, there wouldn’t be much sense in letting an entire weekend go to waste, which is why a few of us have taken the time out of our busy schedules to let you know what we’ve been playing recently. I know, the sacrifices we make for you guys are great.
So now that the novelty has worn thin and I’ve punched Diablo in the face more times than I care to publicly admit, it’s back to my regular gaming routine. Thus, I’m thinking this weekend will see a lot of Mario Tennis Open, which you’ll be able to read all about in my review that’ll be going up sometime in the near future. Of course you can rest easy knowing I’ll be servin’ up a slice of that Peach cobbler – see what I did there – on my sexy Midnight Purple 3DS, which by the way is beautiful. Noah, stop waiting on a redesign announcement and just buy one already!
I also plan on fitting in some time for Skylanders. Due to the release of Diablo, I sort of put my gaming life on hold. Now that I’ve freed myself from that addiction, I think it’s high time I give the game the attention it rightfully deserves. As a result, I suspect I’ll take a little trip to GameStop tonight and spend an unreasonable amount of money on some figurines. Hell, maybe I’ll even find myself a Gold Flameslinger that I can use to extort unlawful sums of cash from poorly informed moms who, in an effort to achieve Mother of the Year status, will unquestionably shell out the cash to appease their sniveling child.
…Anyhow, aside from all that, and much like all my previous weekends, Sunday will be spent on yet another session of Dungeons & Dragons. The campaign I’m DM’ing has really taken off in the last few weeks, so I’m excited to see where the story goes from here.

Unfortunately, I didn’t have the money to pick up Mario Tennis Open this past weekend, so for now I’ll just have to content myself with playing the games I already own. I’ll likely dive into Xenoblade Chronicles again (provided I’m able to make the time for it), continuing my journey to the Bionis’ head. When last I played, I had just arrived at the Nopon’s home village in the heart of Makna Forest and met Riki, the race’s chosen hero (and my first Nopon companion). It’s clear that I still have quite a ways to go before I complete my adventure (it certainly doesn’t help that I’m easily distracted and spend most of my play time doing quests rather than progressing through the storyline), but I’m loving every single minute of it thus far. I can see now why Katharine has been raving about it for so long!
I may also try to sneak in a few sessions of Kid Icarus: Uprising as well. Now that I’ve cleared the game’s story, I spend most of my time with it playing Light vs. Dark mode (typically against the hilariously-named bots), but I may go back and retry a few of the earlier chapters on higher intensities, if only to see what new treasures they’ll provide. Being able to fuse weapons together and pass on their properties has turned me into quite the lootwhore!
I’ll be playing a bit more Fragile Dreams: Farewell Ruins of the Moon this weekend. I started it earlier in the week having managed to finally finish New Play Control! Pikmin, and I think I’m nearly at the end. It’s been an…interesting game, to say the least. The controls are ever so wonky, and half the time your main objectives are wandering round various closed in environments searching for something, but there’s still a certain charm about it. It’s perhaps not enough to forgive the game entirely– the combat’s pretty shocking, you get stuck on even the smallest pixels of furniture, and the flashlight isn’t particularly helpful half the time– but I think the real drawback of the game is that you spend so much time underground or indoors. The few glimpses you get of the outside world are hauntingly beautiful, and had the game given us more environments to explore under the stars, I think I would be enjoying it a lot more. Instead, I’m poking around a broken down hotel or underground shopping mall in the dark, and I just feel like there’s something missing. I quite like the idea of all the little memory items you find knocking about though– they remind me of the letters I enjoyed so much in Pandora’s Tower– but I still don’t really know much about what happened in the game’s past to result in the way the world is now. I want to know a bit more about why there are so few “survivors” and why everything’s been abandoned, even if it’s only hinted at very slightly. I’m hoping I’ll find out a bit more by the end of the game, but for now I’ll be enjoying yet another trip down a long underground passage.
Normally my gaming time is super limited due to things like school work, pretending to have a social life and, most importanty, making sure Nintendojo keeps ticking over. With all the many perks of being a video game journalist (Casual Fridays are every damn day!) one drawback is that it can very easily kill your desire to actually play games. I know that after ten hours of copy editing, endless emails and content management the last one I want to do is be taunted by the “Continue?” death march of Mario and co. Sometimes you just need to power down and go do anything else.
However, while that may be my usual mode of gaming-reluctance, the last week or so have seen me diving back into Pokémon Black faster than a Choice Scarf Jolteon using Extremespeed. After enjoying the game initially to some degree (I defeated N and then padded around a bit, there was no initial desire to catch ‘em all and rechallenge the league) the buzz emanating from Black 2 and White 2 had me back in the grassy scenery of Unova to get caught up to speed in time for the release of the sequels in autumn. While my former completionist attitude towards Pokémon games began to wane after Ruby and Sapphire (a generation that required so many different games in order to complete the damn Pokédex that you needed to remortgage all your worldly crap) I’ve slipped right back into my gotta-catch-’em-all mentality of late as I casually stormed through all of Black and White‘s legendary Pokémon and furiously began completing my shamefully empty Pokédex.

READINESS FOR XBOX 720 AND PS4



Expectation among analysts is that the Xbox 720 will arrive next year, although it could be that the PS4 will not see a release date until at least a year after the next Microsoft games console, which has also been supported by certain developers. When these next generation machines enter the market the specs and hardware will be miles better than the current aging PS3 and Xbox 360, but the potential for the current systems is still being shown by strong sales.
Are the gamers ready for an Xbox 720 or PS4 in 2013? It’s fair to say both the 360 and PS3 are still selling well, although every gamer has a different opinion on when they will be ready for “next-generation” gaming, even though the launches will come when Sony and Microsoft decide it’s right to do so.

Readiness for Xbox 720 and PS4
Over the past few weeks we’ve seen varied reasons why each gamer doesn’t want another games console like the Xbox 720 in 2013. This could be available money, the fact they just bought an Xbox 360 or PS3, or the potential they see with firmware updates rather than new hardware. The number of people that want to see this generation last longer and more types of games release is also growing, although this opinion is the opposite of just as many gamers that ask for new hardware as soon as possible.
On the other hand plenty of gamers are crying out for the new systems, and some of these people have owned the PS3, 360, or both since they first released many years ago and some have a very cheap PC that delivers much more for gaming. These people hope that the Xbox 720 release rumors for next year are true, if they are not staying with PC gaming that is, or if they want a PS4 they hope Sony don’t release a year later than Microsoft as they did this generation. Some gamers we heard from are hoping to see the Xbox 720, aka Next Xbox, before Christmas this year although we’d point out they must be dreaming.
Do you think the majority of Xbox 360 owners are ready for the Xbox 720 within the next year and half? In my opinion you’ll see the Next Xbox revealed at E3 2013, and then a launch date set for 2014 with Sony bringing the PS4 around the same time or at the latest in 2015, although we hope the PS4 launches at the same time as Xbox this time around. It will also be interesting to see if the success or failure of a Wii U’s tablet-type controller affects the design plans for Sony and Microsoft systems.

INSISTENCE FOR DIABLO 3 ON PS3



Now that Blizzard has finally released their latest game on the PC there is still an overwhelming insistence for Diablo 3 on the PS3, but as yet they have not made any official announcement. Having said that we know that Blizzard are interested because they are still investigating the possibilities of the port, but we have to understand that it will be a huge undertaking for such a thing to happen.
We do like how Blizzard have come out to say that they are looking into the possibility for a console version of Diablo 3 but there does seem more of an eagerness to port it to the PlayStation 3 first, and the video below of someone playing the latest Diablo on a PC with a PS3 controller is proof of that.
Insistence for Diablo 3 on PS3
It’s worth pointing out that using a console controller for Diablo 3 can be a little cumbersome on a PC because of the issue with the cursor, but you can be certain that if an official port were released then the controller setup would be less awkward.
Going back to Diablo III coming to either the PS3 or Xbox 360 or both we don’t want it to be just another port, and neither do Blizzard. This will be the reason why they are taking their time, which they are known for because look how long it took them to develop this one.
CVG picked up on the point that Blizzard has invested a lot into console development with the developers saying they are thinking seriously about Diablo III on the PS3 and Xbox 360 – could this be admittance that the port is already in development and maybe we could hear something very soon – E3 anyone?
For those who went to their local participating store at midnight to get their copy of Diablo III and then took it home would have noticed that needed to download patch 1.0.1 before they could start playing, we have listed what problems the patch resolved here.

ALL OF THE DIABLO 3 RESOURCES A PLAYER NEEDS



I have been waiting a looong time for Diablo III -- over a decade, in fact. Blizzard announced the game in 2008. That's four years since the announcement alone! Needless to say, I'm excited.
But I'm also prepared. When I start playing tonight, I'll have a bevy of online resources available to help me out, and I've compiled them for you! Well, for me. But for you, too.
  D3DB is the ZAM Network's answer to Wowhead for Diablo III -- an exhaustive database of items, abilities, bad guys, and more.
    DiabloFans is the Curse Network's answer to MMO-Champion for Diablo III. Lots of datamining, blue posts, and all that jazz.
    The official Diablo III site has the fantastic Game Guide, which has everything from talent calculators to skill videos. Blizzard knocked it out of the park.
    BlizzPlanet will keep you abreast of all the latest Blizzard news, going beyond blue posts.
    ForceStrategy has you covered for Diablo video, which might become pretty necessary once you roll into higher difficulties!
    Our sister site Massively will be covering Diablo III as part of its daily online gaming coverage.
Evil has returned! 1.2 million WoW players are getting Diablo III for free thanks to the Annual Pass. You can get prepared for the evil with WoW Insider's launch coverage. From the lore of Diablo, to the important blue posts and the basics of Diablo gameplay, we'll get you on the inside track for the return of evil.

Wednesday 23 May 2012

(THE X BUTTON) LATEST GAME



As E3 rapidly approaches, rumors spring up about just what might be announced at North America's biggest game-related monument to materialism. For example, last week saw reports that Konami will unveil a 3DS Castlevania with the subtitle Mirror of Fate.
The interesting part? Mirror of Fate is supposedly the work of the same producer and director who brought out 2010's Lords of Shadow, an action game that reimagined the whole Castlevania franchise. All of the Castlevanias for the DS and Game Boy Advance were set within the broader Castlevania canon laid down by Koji Igarashi and Konami's Japanese studios, so it would be notable indeed if Konami took the series further down the path laid by Lords of Shadow.
This pales before the other big rumor that recently arose: a crossover between Star Fox and Metroid for the upcoming Wii U. As the talk about town goes, Retro Studios' Star Fox—Metroid: Fusion Saga will find Metroid's Samus Aran teaming up with the Star Fox animal heroes for both outer-space shooting levels and planetside exploration. It sounds like someone's fan fiction, but it fits with another rumor about Retro taking on the next Star Fox. After Metroid: Other M's storyline, pairing Samus with a fox-headed space pilot might be a welcome dose of dignity.

E.X. TROOPERS IS LOST PLANET'S SHADED SCHOOLYARD SHOOTER SPIN-OFF
E.X. Troopers technically isn't a new CAPCOM venture. It's set in the same universe as Lost Planet, and it has the same general motivations of shooting enormous bugs and riding armored robots. Yet E.X. Troopers sure looks different. A 3DS and PlayStation 3 title, it portrays a mostly teenage cast of soldiers in a cel-shaded, comic-book style that's much shinier than anything Lost Planet had to show.
Set on the world of EDN-3rd, E.X. Troopers follows a band of young hunters who apparently get high-school credits by tracking down Akrid creatures and pirates. The cast checks off every necessary cliché, from brash main character Bren to the nature lover TeeKee and the cheerful pilot Julie Fliesher (who might be in love with our hero!). The gameplay also sports the two main modes that Lost Planet popularized. The men and women of E.X. Troopers can trudge around with rifles and jetpacks, or they can hop into towering “Vitality Suit” mecha. To push things further into anime-tailored parts, the game gives Bren's Suit an AI personality.
Contrary to initial speculation, E.X. Troopers isn't a salvaged version of Mega Man Legends 3, which CAPCOM so cruelly canceled last year. And while the remains of Legends 3 gather dust, E.X. Troopers heads for a release on both the 3DS and PS3 in Japan this year. An American launch is likely planned.
INAFUNE SEES SORCERY, SWORDS, SPINES IN SONY'S SOUL SACRIFICE
Many eyes followed Keiji Inafune when he left CAPCOM in 2010. What would he do on his own, this man who helmed CAPCOM hits from Mega Man up through Dead Rising? In the past year, Inafune's founded the dual studios of Comcept and Intercept, dabbled in mobile games, and appeared as a special attack in the Neptunia series (see below). He's also announced two titles. The first is Kaio: King of Pirates, a 3DS action game full of animal warriors. The second is Soul Sacrifice, a multiplayer Vita offering in development at Marvelous AQL and Sony's Japan Studio.
Soul Sacrifice explores a fantasy realm of dusty battlefields, towering monstrosities…and blatant body horror. It's superficially similar to the territory staked out by games like Knights Contract, but Soul Sacrifice delves further into uncomfortable depths. For one thing, the player's customized character creates weapons from his or her own organs: the trailer shows a mage yanking out his spine through his own mouth and fashioning an “Excalibur” sword from it. Everything in the game comes at a gruesome cost, as warriors and sorcerers give up either body parts or valuable items to forge their abilities. The horrific beasts they battle are actually humans corrupted by magic, and the allegedly heroic characters risk the same fate with their sacrificial incantations.
There's also a price to pay in the game's online quests, where four-player parties are often required to make unpleasant choices in battle. Some party members might deliberately harm themselves to pull off damaging attacks, and players can argue over what to do with a freshly killed creature's remains. All of this strongly hints that Inafune had a worldwide market in mind for the game, but Sony's only announced a “winter” Japanese release for the moment.
NEPTUNA V TRAVELS TIME AND SPACE, STILL HAS CONSOLE HEROINES
One can see Compile Heart's Neptunia games as battlegrounds between devoted old-school geekery and the excesses of the modern era. On the one hand, it's set in a fantasy realm that represents the entire game industry, where personified consoles and companies chat like RPG characters and folks like Keiji Inafune and Takahashi “Master Higgins” Meijin drop by. On the other hand, this allegory is told through anime heroines who change from little girls into revealingly clad cyber-goddesses, and past Neptunia games exploited this on every possible
The game finds Neptune, the Sega-coded lead of the original game, journeying back to the twilight of the 1980s. There she finds her comrades caught up in the struggles of the age: the Nintendo nation and its patron goddess try to conquer all others, the Sony goddess isn't an independent power yet, and the Sega-like land of Planeptune is just a fledgling country. A greater threat lies in the lineup of seven villains, ranging from the software-pirating witch Arfoire to a middle-aged corporate suit named Akudaijin. A new playable goddess also emerges in the form of Iris Heart, who transforms from an exuberant grade-schooler to a vicious techno-dominatrix. Yes, this is once again that sort of game.

For those who prefer their pandering in the form of game-industry cameos, Neptunia V brings back Keiji Inafune in the form of a Yamato-like battleship that can be summoned in battle. Esteemed composer Nobuo Uematsu (Final Fantasy, The Last Story) also appears with his Earthbound Papas band. Neptunia V's out in Japan at the end of August, and NIS America will likely have an American version shortly afterward.
MIGHTY SWITCH FORCE NOW SLIGHTLY LONGER
Do you have a 3DS? Did you buy Mighty Switch Force? Well, you should. For one thing, it's a cheap, downloadable puzzle-platformer from Wayforward, the same developer that made the Shantae games. It arranges levels like treasure hunts, with officer Patricia Wagon using her block-moving ability to track down a gang of escaped (but stationary) felons. It's an inventive game that shows of Wayforward's excellent small-screen sprite artistry, and it has only one real problem: there isn't more of it.Well, Wayforward addressed that with a free expansion for Mighty Switch Force. It only adds five more levels, but it also enhances the game's 3-D effect and offers a quick “retry” option for nutcases trying to perfect their playtime in each stage. It's out tomorrow.
DOWNLOAD ROUNDUP: SEGA VINTAGE COLLECTIONS
Let's set aside the modern era for a moment. Sega certainly is. In the coming two weeks, they're releasing four different Sega Vintage Collections, and each includes three titles from Sega's glory days. Yes, classic games are regularly repackaged and served in downloadable form, but this recent influx from Sega makes for an interesting stretch of history. It's the Sega that fans remember, the company that bumped Nintendo off its perch and dominated half the game industry in the early 1990s.First, a quick note about pricing. A number of the games in these bundles are already available on the Wii's Virtual Console, and a few were also released individually on XBox Live. However, all of them are cheaper if you just get Live's ten-dollar bundles or the PLAYSTATION Network's individual downloads. These Vintage Collections also come with elaborate menus that offer sound tests and simulate decorated game rooms. And there's one game that was never properly available in North America before this month.
The “and company” part of the title highlights the truth about this collection. Instead of compiling a series, it's just a thrown-together mix of Alex Kidd in Miracle World, Revenge of Shinobi, and Super Hang-On. That's a bit odd, since Alex Kidd and Shinobi spawned franchises of their own. Still, it's a look at Sega's creations across different hardware: the doomed Sega Master System, the wildly successful Genesis, and the once-proud domain of arcades.

[OH BOY OH BOY OH BOY LET'S PLAY]
For the kids who owned the Sega Master System, Alex Kidd in Miracle World was their response to Nintendo's endlessly popularized Mario games. Alex, a monkey-like master of fisticuffs, was never as successful as his successor Sonic the Hedgehog, but his game had motorcycles, janken matches, and…well, somewhat loose control. Revenge of Shinobi (above) arrived in more profitable times, hitting the Sega Genesis just as the system was taking off. It's a solid platformer despite its initially stiff feel—and despite at least two Shinobi sequels that improve upon it. Funny how those aren't part of the collection.
Super Hang-On has the lowest profile of any title in this Vintage Collection, though it and the original Hang-On were notable for their motorcycle-seat cabinets when they first hit arcades. The Sega Vintage Collection can't replicate that (except in the game's menus), of course, and Super Hang-On's certainly not as immediately familiar as Sega's Outrun.
The nomenclature of the Monster World series is odd and inextricably linked with the Wonder Boy titles. The original Wonder Boy was a jungle-themed platformer created by Sega and Westone, the latter of whom then let Hudson Soft turn the game into Adventure Island. Meanwhile, Sega had Westone continue the series with Wonder Boy in Monster Land. This began the Monster World franchise, and Sega's Vintage Collection features Wonder Boy in Monster Land, Wonder Boy in Monster World, and Monster World IV. Absent are the first Wonder Boy, the shooter-like Monster Lair, and the highly praised Wonder Boy III: The Dragon's Trap. Sounds like there's another collection in the making.
In spite of the absences, these three pieces of Monster World come recommended. They're not the most complex games of their day, but they're charming, challenging creations from an underrated developer. Wonder Boy in Monster Land, presented in its arcade form, is a decent platformer that sports such basic RPG features as shops, armor, and weapon upgrades. That was all impressive back in 1987. Wonder Boy in Monster World (a.k.a. The Dynastic Hero) is an improved Genesis follow-up, with expanded gameplay and more touches of personality.
Then there's Monster World IV (above). It's the only game in the series that's technically not also a Wonder Boy title, and it's the only one that wasn't previously translated into English. It's also the best part of this whole Vintage Collection thing. The game mixes side-scrolling play and action-RPG elements as ably as its predecessors, but it's more of an Arabian fantasy than a vaguely medieval affair. And with that change comes a heroine named Asha, her hovering pet Pepelogoo, a sarcastic genie, and a cast of colorful townsfolk. Pepe carries Asha through the skies, Asha struggles to lift an overfed Pepe, and the two of them cooperate in all sorts of endearing ways as they trudge through dungeons. It finds Westone at the top of their craft, and it's reason enough to mourn their transformation into Westone Bit Entertainment, makers of absolutely nothing interesting.
Golden Axe is often underrated when it comes to Sega's history. Double Dragon and Final Fight established the whole idea of an arcade brawler full of street punks, but Golden Axe took that idea to a grim fantasy stage ripped from Conan the Barbarian and Red Sonja. It was a world where dwarf barbarians and bikini-clad warriors (men and women) rode fire-breathing dragons and kicked magic-stealing munchkins across the screen. It was quite the sight when it hit arcades in 1989, and it drew just as much attention when a convincing replica hit the Sega Genesis.
It's fitting that the arcade version of Golden Axe headlines this package. The game shows the same repetition that dogs nearly all arcade brawlers, but the controllable creatures and changing terrain make it surprisingly diverse. Golden Axe II (above) isn't so much a bad game as it is a missed opportunity. It was created for the Genesis, but the developers added little depth to what's essentially a retread of the first Golden Axe. The series dipped lower with Golden Axe III, another Genesis follow-up that merely went through the motions. It was never released at retail in North America, but Sega's since dragged it out for Nintendo's Virtual Console and various compilations.
It's disappointing that Sega stuck to the numbered Golden Axe games for this collection, ignoring more interesting titles lurking in the margins. The most regrettable absence is that of Golden Axe: The Revenge of Death Adder, a 1992 arcade game that offered branching paths and four-player cooperation. It's widely considered the real Golden Axe sequel, and it never found its way out of the arcades. Other Golden Axe spin-offs, including the action-RPG Golden Axe Warrior and the fighting game The Duel, aren't as notable, though they'd be better company than two unremarkable Genesis retreads.
If Golden Axe was Sega's unrepentant tribute to '80s sword-and-sandal camp, Streets of Rage took its cues from The Warriors, Streets of Fire, and any other movie wherein a gaggle of street thugs terrorizes a city. In a sign of the changing times, the original Streets of Rage skipped brawler-friendly arcades and went straight to the Sega Genesis (and then the Game Gear and Master System, but no one noticed the latter). After two sequels, Streets of Rage was never seen again. Well, Core's Fighting Force was intended as a Streets of Rage sequel, but it's for the best that Sega pulled the license.
You won't find Fighting Force in this Streets of Rage collection, but you'll find some perfect examples of the “beat 'em up” genre that took up a good section of the 16-bit game industry. The original Streets of Rage remains an enjoyable brawler with an excellent soundtrack, and Streets of Rage 2 (above) improves just about everything, music included. The games also do their best to break up the monotony inherent to such game design, changing scenery and adding various obstacles. That doesn't always work.
Streets of Rage 3 is an odd finale for the series. In gameplay and visual quality, it's arguably the high point. Yet many fans remember it for its odd, almost experimental soundtrack and some rather invasive censorship. In 1994 Sega of America had no choice but to remove a comically flamboyant boss named Ash, but less necessary were changes to the game's storyline and a strange “gender neutral” recoloring of the characters. It's not clear if the Vintage Collection's version of the game will be uncensored or not.